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"Clip at Layer Below" glitching in animation

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I'm working on an animation and I have made use of multiple "Clip at Layer Below"layers for use in shading. This previously hasn't been much of a problem (though I have had the occasional glitch on preview) but suddenly, after an increase in complexity compared to previous animations (layer groups nested one step deeper,) I'm suddenly getting an effect where the clipping fails in playback, including in the exported video, resulting in blobs of flickering shadow, which looks terrible.

Is this a known issue? Is the clipping mode known to fail after a certain 'depth' of layers?

I can merge layer groups as a short term solution, but long term I would like to maintain full editability of animation cells.

Two screenshots provided with examples of flickering layers that should NOT be showing and one demonstrating layer structure.

Screenshots strategically cropped and blurred as animation is NSFW. I used Gimp for this. By the way, Gimp still has a better smudge tool. ^.^

Thankyou for your time, hope you're having a pleasant day!

Published date : 4 years ago

Updated date : 4 years ago

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Answer
  • Not applicable
    4 years ago
    I do not know the exact thing, but I think that normal processing does not do high-speed processing even with multi-tier nesting processing in the usual illustration.
    Movie animation requires high-speed processing, and the nesting process of the previous frame may leave the cache etc. affecting the next frame.

    It takes time to get accurate information, but you can inquire from "Support / Contact" at the bottom of this page.
    • Japanese

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