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Timelines

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I want to use about 3-5 timelines all running at different FPS, But I've notced that when ever I open another timeline It becomes a singularity - completely decoupluing from the main or first timeline. The Idea is to shadow the second timeline as it were as like a multi layer or a background layer (LAYERS OF TIMELINES). Is this possible?

The Idea is to have a finished product that reads all timelimes thus all timelines rendering and playing at the sametime showing me my full complete animation. I want all timelines to be visible and active and act as like normal layers, meaning- (if you switch a layer off your left with only the visible layers).

I dont like knowing if I start two timelines to work with one is invisble as one is active even though both timelines/layers are active. Can I not set the first timeline to be foreground whilst all other timelines set to background?

And is anyone else having 3D glitches - unable to veiw a 3D object once uploaded or imported?

Published date : 4 years ago

Updated date : 4 years ago

English

Answer
  • 4 years ago
    I can not imagine at all what is being worked and what is the problem
    Timeline, layer palette, canvas etc
    It may be easy to answer if you can show something that can be explained
    • Japanese

  • 4 years ago
    I thought about it and I doubt it can work but I wil give an example.

    Timeline 1 = Foreground. This Timeline is set to 30 FPS and places all your work drawn on top of all other timelines. All your folders in this timeline will be presented then too on top of all other timelines but will remain the same within the governing timeline law.

    Timeline 2 = Background. This timeline works completely differntly to the firsttime when dealing with Frame rate. Background noise can be described in a more comfortable fashion rather than spacing out cels to create an effect of a 15 FPS animation running on a 30 FPS timeline.

    Timeline 3 = Background. This can be of distant mountains or trees or vehicles way out in the distance but are moving due to effect or momentum. this frame would then most likely be set to 60 FPS as to get a very seemless movement and keep clear consistency without placing any strain upon the eyes. with tiny skips and jitters.

    Once the animation is fully Mutual and completed then movement will seem even more realistic. The current moving pictures watched on certain screens can seem exhausting when the screen pans from left to right and the background glides from one side to the other - it is possible to skips and jitters mostly in shows like pokemon, digimon, naruto, dragon ball z, etc. The idea is using the exact same software to crete mutiples of timelines working in coordination of each other. smoothness is key
    • English

  • 4 years ago
    just made it
    The distant view is 60 Fr
    The cat is drawn at 30 Fr with 2 Fr
    Weed is 30 Fr
    An animation CLIP file that I worked on at 30Fr
    Loaded as a file object on the 60Fr timeline
    It is "file object" from "Read" of the file menu
    It can be read in the same way as audio and movie

    I made an animated GIF
    My browser could not play with 60Fr
    • Japanese

  • 4 years ago
    Because it is awkward
    The ones exported with 30 Fr and the ones exported with 15 Fr
    I also moved the background all
    CLIP Saiko! !
    • Japanese

  • 4 years ago
    Lol - now that is AWESOME!

    thanks for the illustrations sweet cheeks psss swsss swss

    That does look amazing but I must ask how much timelines did you use and what process did you use to do this. I did notice you said you you imported which I kinda expected needed to be done.
    Just so you know, the Idea is to remove almost completely any chop within the vidoe and I dont mean loop chop I mean play chop. Though I know the amount of frames used within 60 fps and 30fps count for making a seemless animation with your current animation I still see chop.
    I looked over it again and I found it - your cat is animated more cartoony/anime than the movement of the foreground and the background.

    But how exactly did you create this piece???
    • English

  • 4 years ago
    ^ ^ / Thank you

    Animation CLIP files can be loaded into the timeline
    Select "Create File Object" from "Import" on the File menu.
    Load a CLIP file
    Because "paper" is still displayed when loaded
    Select the imported layer in the layer palette with the object tool
    Since the pull-down item "Render setting" is displayed in the tool property
    The background is transparent by unchecking "Draw paper"
    Combine distant view animation, cat animation and near view animation

    I work on the assumption that it combines from the beginning
    The content of the layer is as simple as sliding
    • Japanese

  • 4 years ago
    I can not communicate well if the content of the question is Google translation
    It is easy to answer if there is an easy-to-understand picture

    We thought that it was to combine animations with different ferem rates and answered
    • Japanese

  • 4 years ago
    okay I will try

    What you did is perfect but seems to prove my point. I will try and show you what I mean and then hopefully you can try and achieve this for me
    • English

  • 4 years ago
    the last picture is showing ALL three differnt frames per second in the same timeline.

    In the same timeline waterfall is 30 frames per second, Car is 60 Frames per second and person with the watch is 15 frames per second.

    The timeline is operating three differnt frames per second at the same time
    • English

  • Not applicable
    4 years ago
    If you mix videos with different timings, the frame rate will be adjusted to the fastest 60 fps.
    You need a drawing of 15 images for moving the clock hands. Replace every 4 frames.
    The animation of the waterfall replaces the repeating image with 3 frames every 2 frames. (3 repetitions are the fastest)
    The animation of a car draws two repetitions of a tire part (a blur of a tire) as a difference of drawing.
    Activate the layer's keyframes and adjust the Magnification and Position from start to stop.

    In the reference screen, the size of the frame is variable represents the frame of the car coming from the far side.
    • Japanese

  • 4 years ago
    thats exactly what I kind of guessed - Thank you very much.

    I assumed that if I tried to blend multiple timelines the dominant timeline would just configure the entire timesheet to run under its selected frame rate. I'm guessing the only way to counter this is by importing all finished projects into another editing software and hopefully allowing all timelines to keep there own individual frame rate whilst merging the animations together. Was my only conclusion, Otherwise, it would have to be done the way you have just suggested.

    The reason I asked is because I'm starting an animation project of my own and I'm trying to aim for crisp detail and exceptional visuals. I have practically everything I need except for a team and funds. I'm having to start small you see.

    loved your animation!
    • English

  • Not applicable
    4 years ago
    By the way, Merge can also open projects separately and combine them with copy and paste.
    • Japanese

  • 4 years ago
    The copy and paste of the orderly merge said
    In 15Fr animation project
    Copy the animation folder of the layer palette
    Another 60 Fr Animation Project
    You can paste it into the layer palette
    The frame rate is also converted properly (15 → 60, 30 → 60)
    In this case be careful
    Don't paste in animation folders
    Paste on animation folder

    Also
    Copy a 60Fr project and paste it into a 15Fr project
    Converted to 60 Fr → 15 Fr
    • Japanese

  • 4 years ago
    okay i see your point.

    Thanks again.

    your saying that even if I upload multiples of timelines into another software that software itself will only run all my data under one new timeline. No matter what.

    that's why I'm saying it would be best if each tmeline worked like layers.
    • English

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