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How to write in animation cell output and background etc.

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It is a question about animation cell output.
As I write it out, the background remains just white
I want to write backgrounds, tap holes, frames etc while displaying them on the back.
I can export it by serial number, but since it requires a tremendous effort
I somehow want to do it with animation cell output.
Please.

Published date : 6 years ago

Updated date : 6 years ago

Japanese

Answer
  • 6 years ago
    The reference size created with the new canvas can be exported as a frame, but it can not be written out otherwise
    If you paste the background and tap to all the cells, you can output the cell, but after that it's hard
    I think that it is the best shortcut to rework the timeline for cell output and export it by serial number
    • Japanese

  • Not applicable
    6 years ago
    It is possible. (Please read it all the way and try it, it also contains explanations that may be in vain)

    For example, suppose that there was animation drawing like reference image [1].
    The layer composition of each cell is the same as [book] - [1], and the line drawing part is each color layer under [Vector] and the raster [paint] layer.
    If you set the pencil mark "set as the bottom drawing layer" to the raster [tap hole] layer placed at the top and the [paint] layer contained in each cell,
    It is used as on / off at the time of export.

    For animation cell output, in the case of line drawing output, check nothing with the output option or check "Output for PaintMan".

    If you want to output with cell filling, check "Output bottom drawing" with output option and "Output frame" if necessary.
    It is not necessary to check "Output for PaintMan" here. Be careful as it will be "binarized" and result in the same result as line drawing output.

    ● If you want output, including tapped holes, frames and paint, export from 'Sequential image' instead of 'Animation cell output'.

    For that, a little processing is necessary.

    First, save "alias name" or "save duplicate".

    Open that copy, create a new layer in the animation folder "Tap" and draw a "frame" of the same size as the frame with the rectangle tool.

    Execute "Change image resolution" on the Edit menu. (Since it will be impossible to return, a confirmation dialog will appear but it is OK since it is on duplication)

    Next, the "Change image resolution" dialog will appear. Click OK without changing anything. (It automatically changes the screen to full frame)

    All the cells are packed into one frame by the frame setting of the timeline. (In case of long animation, it may take a while here)
    The rear part will be Karracel.

    Remove "Set as Underlying Drawing Layer" for all the layers set as "Painting Drawing Layer" on the pencil mark. (Although it is troublesome here, you can reduce it if you combine auto actions)
    Or if you do not need to write out the cell painting separately, you do not need to set the pencil mark "Paint Drawing Layer" from the beginning.

    Select "Serial number image" from the animation export menu and select "Export range setting" of "Sequential image export setting"
    I think that it will be fine if you export from "1" to "xx" frame (in the case of sample, it is 1 to 6).
    • Japanese

  • Not applicable
    6 years ago
    Excuse me.
    I forgot to paste the important image m (_ _; m
    • Japanese

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