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Parts of the FBX file are not imported properly in Modeler.

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I created a rigged object using blender to register and use it as a Clip Studio asset.

Both lids and body were weight painted using bone, and they work flawlessly in blender.

However, when exporting to an FBX file and then importing it from CSM, parts are not selected and moved properly.

The first lid is a selection of parts, but all parts move together rather than moving separately.
The second lid is not optional.

The same applies even if you separate all parts into a separate collection and export them.
Even if you combine all meshes into one layer and export it, the result is the same.

Is there a solution?

Published date : 12 days ago

Updated date : 9 days ago

Korean

Best Answer
  • 10 days ago
    It should not matter. I have painted 0.001 weights on a single polygon and it counted. However, if the area has more than one bone affecting it, the bone with heavier weight will be selectable. The one with less weight won't. Try to revisit your weight painting. Does the seat have seat bone weights only? If the root bone also has weights on the seat and they are heavier, the seat won't be selectable in CSP and will be assigned to root bone.

    You can also check if all bones are exported correctly by pressing bone view on top of modeler (offset areas will have a fake bone shape, so don't be surprised).

  • 9 days ago
    Referring your advice about how to see the bones in CSM, I could solve this problem in a odd way that is not commonsense in blender.

    There is no problem with the rigging, weights, and the mesh in FBX file.

    However, I encountered another problem.
    Can you reply this again plz?

    https://ask.clip-studio.com/ko-kr/detail?id=107149
    • Korean

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