The bones of a human figure created in Blender are not recognized properly.
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I put in bones in Blender, displayed them in Clip Studio Modeler, and then had trouble specifying the bones.
I've recreated the base body several times, but every time I get the message "Standard bone mapping failed."
The attached image shows what appears when the head is specified in the first image, when everything is specified in the second image, and when the third image appears.
I would appreciate your advice.
Published date : 10 days ago
Updated date : 3 days ago
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