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[Modeler] About loading skinned objects in Blender

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I created the following data in Blender.

- Created multiple objects to use as rough drafts of illustrations.

(Example: Megane1, Megane2, Megane3)

- Created armatures for all objects and skinned them.

- English names were applied to all armatures and objects.

I would like to achieve the following behavior in Clip Studio Paint using this data.

- Add materials by dragging a single file

- Switch the visibility of objects from somewhere in the Clip Studio window.

How can I achieve this behavior?

I tried the following:

● From "3D Objects" in CLIP STUDIO MODELER,

Directly dragged and dropped the FBX and OBJ used to create the objects

→ Multiple objects are added in a combined state into one object.

● In CLIP STUDIO MODELER, added the FBX files created for each difference object. (Example: Created Megane1.fbx, Megane2.fbx, Megane3.fbx and added them)

→I can't find the place to switch and register the visibility of objects.

The "node" in "Object Configuration" should be the place,

but I can't find it as object data.

I have confirmed that it is displayed in the view.

●Add data from the created object with the skinning data removed

→Object information is displayed in "Node" in "Object Configuration"

→For data that includes skinning information, the node is not displayed in "3D Object"?

●Output file in OBJ format

→Skinning information disappears. In the node information, an integrated object called "objfile" is output.

That's all.

The Blender versions I tried were 3.4, 3.6 and 2.8
Thank you in advance.

Published date : 13 days ago

Updated date : 6 days ago

Japanese

Answer
  • 13 days ago
    It is impossible to load multiple objects with armature into one file.
    It becomes a single node by default disabling any add new node function.
    • English

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